- Apr 4, 2019
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I agree that he has needed an editor- but I'm afraid the problems are now much deeper than that. As viper6 said, L&P is only averaging around 5 renders a day at this point. Fastidious or not, that's still an incredibly low output that speaks towards limited efforts. I'm afraid that he's becoming paralyzed by the scope of the game, and he would rather tinker with images that are otherwise finished instead of starting a new one. I've never made a game, so I don't know anything about the creative process, but I feel like 5 renders/day is a low bar to set.It's interesting that many of us are reaching, or have reached the conclusion that L&P needs an editor. Previously I've said that the editor needs to be someone completely neutral & objective, which ideally they do. This would preclude the likes of us fans, with our different likes, dislikes, hang-ups & favourites.
Now, I've got the perhaps daft idea that if fans took turns editing there wouldn't be such a subjective approach & different POVs might cancel each other out. I'm just thrashing around, trying to come up with something that moves this forward, because like many here present I'm beginning to get those "Abandoned" chills.
Emma and Marie both think he's a "cutie", so I was assuming one of those two. Emma is perhaps too timid, but during the Yoga event Marie was actively pursuing Dylan (even if you're not on the Dylan route), so I think she'll be the first option.Lose his V card!Is he going to fuck Alyssa's cat?
If he works 8-11h a day like he says he does, 5 renders a day is a terrible output.I agree that he has needed an editor- but I'm afraid the problems are now much deeper than that. As viper6 said, L&P is only averaging around 5 renders a day at this point. Fastidious or not, that's still an incredibly low output that speaks towards limited efforts. I'm afraid that he's becoming paralyzed by the scope of the game, and he would rather tinker with images that are otherwise finished instead of starting a new one. I've never made a game, so I don't know anything about the creative process, but I feel like 5 renders/day is a low bar to set.
The point is, an editor could help but I'm afraid that we're beyond that at this point. The amount of work he's doing is simultaneously overkill and underkill. He's lost, I don't know any other way to put it.
Patrons are a unique bunch. They can be fickle as hell, but every once in a while they can coalesce into a unbreakable community. GumDrop Games LITERALLY did not release a new update for his game for something like three years, and his patron numbers held steady. L&P absolutely has a dedicated core that won't push back on him unless things become extreme. What happens if this update slips to June? I know he said "mid-May at the latest" today, but I think we are right to be suspicious of anything he says. So what happens if it slips to June? Does this end up being the only update this year? If L&P learns that he can put out one update a year and keep his core Patrons together, why wouldn't that become the norm? From my chair, three updates in a year suddenly feels very naive.I really don't think this will get abandoned. From the initial response that sept0342 posted, his patrons don't seem fussed by the news and will continue to support him. And as long as that's the case, he'll just continue to do his thing, even if it means it takes 10 - 20 years to finish. As long as he continues to post teasers, even if so far they've just been "walking and talking", this wont get the Abandoned tag.
And even if the rest of playable day 12 and playable day 13 have no progress in Sophia's corruption, there is an important milestone coming up that may boost L&P's numbers: several Dylan/Emma and Dylan/Marie events (and a Dylan/Amber), would suggest he's about to lose his v-card.
Content: around 470 renders spread over 4 events
I'll start working on update 0.130 already around Jan 6th. Since I'm done with my house moving and there's also not much else to do, the next update should be finished quicker.
Yeah right.Since I'm done with my house moving and there's also not much else to do, the next update should be finished quicker.
Once again same promise: "Oh I wont have nothing to do the following months so it's going to be the bomb."I got all my things done the last days/weeks, so that I won't even leave my apartment for min. 3-4 weeks after the surgery. And I also didn't plan anything for April, May, June and July. So, I will focus all my time on the game which will be more than the weeks before! Or more precisely: around 11 working hours per day Mon-Sun.
I don't think he's losing interest in the game either. Quite the opposite, I think he's experimenting and discovering new things to do in Daz and working out how to put it into the game (like lighting). Perhaps why he decided to add "Coach Sophia" to the game all of a sudden, even though it's unlikely to add much to the plot.Patrons are a unique bunch. They can be fickle as hell, but every once in a while they can coalesce into a unbreakable community. GumDrop Games LITERALLY did not release a new update for his game for something like three years, and his patron numbers held steady. L&P absolutely has a dedicated core that won't push back on him unless things become extreme. What happens if this update slips to June? I know he said "mid-May at the latest" today, but I think we are right to be suspicious of anything he says. So what happens if it slips to June? Does this end up being the only update this year? If L&P learns that he can put out one update a year and keep his core Patrons together, why wouldn't that become the norm? From my chair, three updates in a year suddenly feels very naive.
If we're talking about a single update for 2021, the fear I have is that L&P is simply losing interest. There's a lot of reasons why he may be losing interest, but putting out even TWO updates in a year raises questions about someone's motivation. If we get down to just a single update in a year, I don't know how we don't start hitting the panic button that the game's development is grinding to a halt.
But, even if that does happen, it'll take years without a new release for this game to officially catch the Abandoned tag.
What was shocking today was the tone and content of his update, not so much the scheduled release. A "latest mid-May" release is on the long-end of what most of us were expecting, but you're right that it isn't in-and-of itself shocking. It was the combined factors that he included in his statement that floored me:Why people are shocked by his statement ? He basicaly confirmed what we could allready see anyway. That this update will at least take untill end of April/begining of May.
We all saw how slow it got to this 60% so - what is the surprise now ?
L&P is anoying more and more people pushing the boundries of what they can accept, but he simply does what he does.
At the very least he is constantly working. There are ton of devs that go missing for 2 months and nothing gets done in that time. (well arguebly his Graphic Card drama was a version of that - but at least he stays informative)
In the end I am ok with his statement. He simply works at his usual pace, and unfortunatly ends up making the events bigger and bigger.
The question is - were those events really that important to the story ? If they were - I give him that.
Anyway I am giving him 1 $ a month, and I am ok with that much. I probably be angry if I gave him more.
As long as I see him working, and beeing dedicated to the project he has my support, but I really hope he gets his priorities right, and focuses on the important things.
In the end we will be able to tell if he was honest, by the time update is delivered.
Move along. Move Along.
The surprise is that he thinks that's a great pace. That's the surprise. I (and everyone here) still hoped he could see how slow he's working.Why people are shocked by his statement ? He basicaly confirmed what we could allready see anyway. That this update will at least take untill end of April/begining of May.
We all saw how slow it got to this 60% so - what is the surprise now ?
L&P is anoying more and more people pushing the boundries of what they can accept, but he simply does what he does.
At the very least he is constantly working. There are ton of devs that go missing for 2 months and nothing gets done in that time. (well arguebly his Graphic Card drama was a version of that - but at least he stays informative)
In the end I am ok with his statement. He simply works at his usual pace, and unfortunatly ends up making the events bigger and bigger.
The question is - were those events really that important to the story ? If they were - I give him that.
Anyway I am giving him 1 $ a month, and I am ok with that much. I probably be angry if I gave him more.
As long as I see him working, and beeing dedicated to the project he has my support, but I really hope he gets his priorities right, and focuses on the important things.
In the end we will be able to tell if he was honest, by the time update is delivered.
Move along. Move Along.
Interesting. I see the same things you're seeing, but my interpretation is different. I see a guy who is still interested in the art but increasingly disinterested in the game itself. He clearly loves playing with DAZ and making beautiful renders, but that's a different passion than creating a game. If he's really spending 30 minutes tweaking the lighting of a render, then my read on the situation is that he simply isn't interested in advancing the game as much as he's interested in making art.I don't think he's losing interest in the game either. Quite the opposite, I think he's experimenting and discovering new things to do in Daz and working out how to put it into the game (like lighting). Perhaps why he decided to add "Coach Sophia" to the game all of a sudden, even though it's unlikely to add much to the plot.
If he was so disinterested in making the game, I don't think it would result in the increase of renders we're seeing. He'd be spending more time on less renders. But he's spending more time on more renders. And more renders means more dialogue, internal and external, which shows an interest in the event and making sure the story gets across.Interesting. I see the same things you're seeing, but my interpretation is different. I see a guy who is still interested in the art but increasingly disinterested in the game itself. He clearly loves playing with DAZ and making beautiful renders, but that's a different passion than creating a game. If he's really spending 30 minutes tweaking the lighting of a render, then my read on the situation is that he simply isn't interested in advancing the game as much as he's interested in making art.
This makes sense.Interesting. I see the same things you're seeing, but my interpretation is different. I see a guy who is still interested in the art but increasingly disinterested in the game itself. He clearly loves playing with DAZ and making beautiful renders, but that's a different passion than creating a game. If he's really spending 30 minutes tweaking the lighting of a render, then my read on the situation is that he simply isn't interested in advancing the game as much as he's interested in making art.
I am more satisfied with L&P's answer. But to some extent I feel sorry for him. Obviously, he is under pressure because of the timing of the updates.You must be registered to see the links
I just wanted to let you know why these 1/3 day updates take the time they take.
1) First of all only the first 4 events of the current 0.130 update have already 460 renders. With the Aiden and Sophia/Dylan event we will probably got around 650 renders. Which would be more than 95% of my updates yet!
2) A lot of new places and clothes.
3) Very complex and elaborate light settings and scene adjustments. The work I put into the scenes is far more intense than earlier! Sometimes I need more than 30 minutes only to adjust the lighting of one single render until it looks nice enough for me!
4) Story and scene writing, which many completely underestimate!
I know I wanted to release quicker updates by releasing 3 updates per game day. But this also depends on how enormous and importang these events of the game day third are. I think the only way to release an update every 2 month is not by dividing the game days but just by releasing an update every 2 month doesn't matter how many events are included. But the problem could be here that some people who're following particular storylines maybe wouldn't get any event to play at all. Plus if something comes between a month the update would be especially short. I don't know if you want that.
Nut on the other hand you will get some really hot scenes in the next update!
Anyway, I just started with the "Aiden event" and there will be a new nice teaser very soon.
L&P, easy-easy, my man! You don't need to explain yourself. Haters gonna hate anyway. Focus on your work, your Patreon numbers indicates that your real supporters are more than fine with production plan. All folks want is an update every month, preferably a full day, not a 1/3 of it. Ain't gonna happen.OMG guys, calm the fuck down! 30 minutes per render adjustment is of course the exception and concerned rather only the wedding dress scene, especially because of the huge mirror in the room which makes it additionally very difficult together with a new technique I'm using. Interior scenes are of course much more complicated and time consuming to create than exterior!
And it's really funny how again people are whining about too many "unnecessary" renders without even having seen the update!
I already reduced massively the amount of so called "unnecessary" renders compared to the beginning! But the problem is what are "unnecessary" renders? For the most people here is any render unnecessary which doesn't include some sexual act or nudity! But this is not a porn video but a visual novel with a slowly story build up! And there's a certain amount of renders I need to tell a scene to make it plausible and immersive! Period! Plus I want them to look in a certain way! And if we spread the around 458 renders over the events created yet, then every event has actually a pretty reasonable amount of renders!
1st side job: 123
2nd side job: 224
Emma/Dylan part 1: 23 (+around 12 later for part 2)
Wedding dress: 88
I really would like to make a live stream for a few hours to show you how fucking much work it is to create these scenes together with the story and how much is needed for that! Especially if you want the renders to look like lately! But I also don't like to give a free tutorial of techniques and tricks I acquired myself in a couple of years!
I'd really like to see your reaction if I would lower the quality like it was at the beginning only to release faster updates. And make every scene which doesn't include sexual acts like the sauna scene with Vicky! If you would like that. But this is my game and I'm not up to destroy it this way!!!
And it's really easy to shout out "why doesn't he get some help" without knowing shit about how this development process even looks like! On the one hand you like the beautiful renders and also the event build up which needs a lot of planning. On the other hand you want me to stop spending so much time on that. But the one thing is connected with the other! All the help suggestions I heard yet wouldn't help at all! All the script writers I talked to yet, didn't satisfy me. I was looking for someone who could fill some story details so that I won't spend so much time on that but I also didn't find anyone here. I already said the only chance to speed up the development process noticeably would be to find someone with exactly the same style and taste and giving this total stranger hundreds of GB of my content and the responsibility to create some scenes on his very own! But instead he could also just redistribute these private files!
We'll see how the next update goes. If those 600+ renders are put to good use and really advance the story, I'll be in agreement with you. And there's nothing wrong with him being an artist that wants to make great images (and I think all of us agree that the preview images look great), I just tend to think that his focus is more on the images than it is on the progression of the narrative. Maybe it's a chicken or egg situation, do the images exist to serve the narrative, or does the narrative exist to serve the images?If he was so disinterested in making the game, I don't think it would result in the increase of renders we're seeing. He'd be spending more time on less renders. But he's spending more time on more renders. And more renders means more dialogue, internal and external, which shows an interest in the event and making sure the story gets across.
Or Antonio?Lose his V card!Is he going to fuck Alyssa's cat?
Having played THE FULL GAME without skipping a couple of days ago unecessary renders (for me) are renders where only a small detail like an eyebrow or a 10cm camera change happens.OMG guys, calm the fuck down! 30 minutes per render adjustment is of course the exception and concerned rather only the wedding dress scene, especially because of the huge mirror in the room which makes it additionally very difficult together with a new technique I'm using. Interior scenes are of course much more complicated and time consuming to create than exterior!
And it's really funny how again people are whining about too many "unnecessary" renders without even having seen the update!
I already reduced massively the amount of so called "unnecessary" renders compared to the beginning! But the problem is what are "unnecessary" renders? For the most people here is any render unnecessary which doesn't include some sexual act or nudity!
Without seeing the scenes it's impossible to know if it 224 for an event was necessary so I'll reserve my thoughts for after the update but I'm going to trust your judgment on it or if an environment (with the kind of detail you put into it) used for 88 renders in a game that, if finished will have more than 50000, was time well spent. Again, you're the developer, it's your call.1st side job: 123
2nd side job: 224
Emma/Dylan part 1: 23 (+around 12 later for part 2)
Wedding dress: 88
I'd pay quite well for a stream like this. Your renders are top notch and have been getting even better. Getting a shortcut for knowledge like that isn't free.I really would like to make a live stream for a few hours to show you how fucking much work it is to create these scenes together with the story and how much is needed for that! Especially if you want the renders to look like lately! But I also don't like to give a free tutorial of techniques and tricks I acquired myself in a couple of years!
No one here wants that, most people are saying that there should be a middle ground between quality, nr of renders and speed of development that wont visibily lower the overall quality of your work/VN.I'd really like to see your reaction if I would lower the quality like it was at the beginning only to release faster updates. And make every scene which doesn't include sexual acts like the sauna scene with Vicky! If you would like that. But this is my game and I'm not up to destroy it this way!!!
Without an NDA and proper vetting I highly recommend against sending your private files/morphs etc to anyone.And it's really easy to shout out "why doesn't he get some help" without knowing shit about how this development process even looks like! On the one hand you like the beautiful renders and also the event build up which needs a lot of planning. On the other hand you want me to stop spending so much time on that. But the one thing is connected with the other! All the help suggestions I heard yet wouldn't help at all! All the script writers I talked to yet, didn't satisfy me. I was looking for someone who could fill some story details so that I won't spend so much time on that but I also didn't find anyone here. I already said the only chance to speed up the development process noticeably would be to find someone with exactly the same style and taste and giving this total stranger hundreds of GB of my content and the responsibility to create some scenes on his very own! But instead he could also just redistribute these private files!