Some words about the new educator framework.
All in all, it´s a clear improvement over the old slave framework. It´s more versatile, allow a greater control for the player side and delete the very artificial barrier between slaves and other members of the household that allowed you train ones and not train others. And i must say that I like the -20 mod that you receive if you have your household member working in anything, because have caused me some dilemmas, and I like dilemma. But...
Yes. There are a but. What will be the point of this post if i don´t have a but to address? I find the options of physical training overpowered. But not a bit, a lot.
All the options of the educator framework are capped to the educator skill or characteristic value, but the physical training. Never mid what are the stats of the educator, you can train Strength and Dex to 130 and Stamina to 120. And may be makes sense not to tie strictly the improvement of the educated one to the stats of the educator, because you can have some spaghetti arms and keep commanding "give me another pushup"...
But this bring to matters of game balance. Unless your educator it´s heavily overload with templates, you will push the physical button no matter what. We must remember that, per wiki
I would suggest that a cap of "80 or the skill of the educator" would be more balanced from a gameplay perspective, and also more realistic.
All in all, it´s a clear improvement over the old slave framework. It´s more versatile, allow a greater control for the player side and delete the very artificial barrier between slaves and other members of the household that allowed you train ones and not train others. And i must say that I like the -20 mod that you receive if you have your household member working in anything, because have caused me some dilemmas, and I like dilemma. But...
Yes. There are a but. What will be the point of this post if i don´t have a but to address? I find the options of physical training overpowered. But not a bit, a lot.
All the options of the educator framework are capped to the educator skill or characteristic value, but the physical training. Never mid what are the stats of the educator, you can train Strength and Dex to 130 and Stamina to 120. And may be makes sense not to tie strictly the improvement of the educated one to the stats of the educator, because you can have some spaghetti arms and keep commanding "give me another pushup"...
But this bring to matters of game balance. Unless your educator it´s heavily overload with templates, you will push the physical button no matter what. We must remember that, per wiki
-
A Dexterity score of 75 to 99 reflects an agile fighter with a well-trained body. Even when wearing armor, you can be extremely difficult to hit. Nevertheless, a few masters and numerous cybernetics are still capable of hitting you.
[*]A Dexterity score of 100 or above indicates a body that is operating at the very top of its capabilities.
-
A Stamina rating of 79 to 99 indicates an inexhaustible warrior with a well-trained body. Individuals that attempt to flee you will eventually succumb to exhaustion unless they are one of the rare elites or possess cybernetics.
[*]A Stamina score of 100 or more indicates that the body is operating at the extreme limits of the human body.
-
A Strength score of between 74 and 99 indicates a well-trained body in an aspiring warrior. However, there are further extremes, particularly for individuals who have embraced cybernetics.
[*]A Strength score of 100 or above indicates a body that is operating at the extreme limits of human performance.
I would suggest that a cap of "80 or the skill of the educator" would be more balanced from a gameplay perspective, and also more realistic.